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Mushroom Sorceress

An original character designed for the upcoming VR game Archer. Sculpted in ZBrush, optimized and UV-mapped in Maya, textured in Substance Painter, and animated and rendered using Maya and Arnold.

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Set in a post-apocalyptic, futuristic fantasy world, this character embodies a forest creature merged with mutated mushrooms, turned evil after a nuclear war.

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Working on this model enhanced my skills in creating intricate clothing, accessories, and hard surface details while challenging me to optimize the design to meet poly count constraints.

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wizard_1_0009_edited_edited.jpg

Beauty Shots

Turn Table

Colour

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Clay

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Wireframe 

Texture Maps and UVs

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