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Mushroom Sorceress
An original character designed for the upcoming VR game Archer. Sculpted in ZBrush, optimized and UV-mapped in Maya, textured in Substance Painter, and animated and rendered using Maya and Arnold.
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Set in a post-apocalyptic, futuristic fantasy world, this character embodies a forest creature merged with mutated mushrooms, turned evil after a nuclear war.
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Working on this model enhanced my skills in creating intricate clothing, accessories, and hard surface details while challenging me to optimize the design to meet poly count constraints.


Beauty Shots

Turn Table

Colour

Clay

Wireframe

Texture Maps and UVs
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