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Pixie
An original character designed for the upcoming VR game Archer. Sculpted in ZBrush, re-topologized and UV-mapped in Maya, textured in Substance Painter, and rendered using Maya and Arnold.
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Set in the same post-apocalyptic universe as Mushroom Sorceress, Pixie is a character infected by the mushroom plague, transforming him into a malevolent being.
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This project pushed my creative boundaries, particularly in modeling the character’s mouth interior. Since Pixie flies close to the player, I meticulously modeled the tongue and teeth to allow for expressive mouth movement, enhancing emotional communication.


Beauty Shots

Turn Table

Colour

Clay

Wireframe

Texture Maps and UVs
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